Over the last year, I have developed a keen interest in the world of modular synthesizers. Between learning the inner workings of synthesis from friends, building a system of my own in the Eurorack format, and exploring forum pages and manufacturers' catalogs, I can proudly call myself a synth geek. Now, I could write an entire series of articles regarding the topic (as it is indeed that expansive), but in keeping with the spirit of the blog, I will instead shine the spotlight on one specific module that I find as uncanny as I do entertaining: the Game System, by Pittsburgh Modular.
Simply put, the Game System spews out control voltages, which can be used to modulate other modules. Its beauty, however, lies in its interface: it works like a basic gaming system! Its screen is an 8x8 grid of LED-lit squares, with multiple inputs (including a button and CV inputs), some of which move the "player character" pixel. The module itself has six different modes, some of which resemble basic games (such as "Meteor Shower" and "Time Traveller"), while others opt for more conventional synth module functions (sequencers for both music and percussion).
So what does this mean? Using the Meteor Shower game as an example, the pixel representing the player character would emit a voltage every time it touches a meteor. This could be used in conjunction with other modules to create the potential sound of this game, or left as a random CV generator to trigger whatever you wish. The sequencer games can be used along with multiple modules to create a musical sequence or drum sequence, with the additional CV inputs allowing for a more chaotic sequence to unfold. As is usually the case with synthesizer modules, the possibilities are limited by your imagination... even more so for an avid gamer like myself!
Tuesday, September 15, 2015
Sunday, June 7, 2015
The "400 Hz or 432 Hz" Debate
A
school of thought in the music world believes that a certain note in the
musical scale is tuned to “warp the consciousness of the masses,” perpetrated
by the Nazis for mind control purposes. Worst
of all, the Nazi influence has made its way into the record labels of today, which
still utilize this hypnotizing frequency.
Of course, this school of thought happens to fall under the umbrella
term “conspiracy theorists,” but the tuning conundrum is indeed real, and
rooted in history dating back to the era of classical composers.
The
note in question is the A just before middle C, known to audiophiles as the
frequency 440 Hz. Sure enough, this
precise quantity has been subject to variation over the years: 19th
century France and Austria tuned the note at 435 Hz, composer Giuseppe Verdi
advocated an A at 432 Hz, and Pleyel pianos, most notably used by Chopin, tuned
their A at 446 Hz. The most divergent of
the now-standard 440 Hz is Mozart, whose A was tuned at approximately 421.6 Hz
– almost G sharp! This erratic tuning
eventually led to the adoption of an official standard imposed by the American
Standards Association in 1936. Since
then, the A has been set firmly at 440 Hz.
At
this point, the question still stands: which way is better? Ardent believers insist that music with A
tuned to 432 Hz gives off positive energies, not to mention it made classical
compositions more wholesome and chromatically-rich. Some even go as far as to examine the
harmonic overtones! The author of the
source article actually conducted a listening test: utilizing software that
automatically tunes the 440 Hz frequency down to 432 Hz, he listened to an
assortment of songs from a variety of genres.
His findings note that the lower tuning suited softer music, while the
higher tuning worked well with louder and harder songs. Music made prior to the 440 Hz standard sounded
(for the most part) better at 432 Hz. Of
course, it’s all subject to opinion, as most listening tests out there on the
Internet leave the frequency preference to the interpretation of the viewer.
Feel free to try for yourself!
Reference:
Gioia, T. (2015, June 6). Are We All Mistuning Our
Instruments, and Can We Blame the Nazis? Retrieved June 7, 2015, from http://www.thedailybeast.com/articles/2015/06/06/are-we-all-mistuning-our-instruments-and-can-we-blame-the-nazis.html
Tuesday, May 26, 2015
The Sony MiniDisc and Why it Failed
Rewind
back to the 90s: both the cassette tape and compact disc were in the market,
each offering perks that the other didn’t (smaller size of the cassette, versus
the spacious memory of the CD). Enter
the MiniDisc, a device that had the best of both worlds: the reduced physical
space and the expansive storage
space. Moreover, it was highly touted by
audiophiles as a superior alternative to the older formats in the categories of
audio quality, lower skipping propensity, and the ability to re-record (the CD-R
was yet to be released). In more ways
than one, the MiniDisc was cutting edge… so why did it fail? Mainly, it was too expensive.
Sony
priced the MiniDisc player at approximately $550, and that’s just the
playback-only version; for $200 more, you gained the ability to re-record. While overpricing is typical of new
technology, it wasn’t the first time Sony tried that trick, and people weren’t
biting this time around. It didn’t help
that Sony’s target audience for this product were teenagers, who neither cared
much for MiniDiscs, nor could even afford it if they did. To add insult to injury, record labels
weren’t buying into the new format either, meaning that the catalog of
pre-recorded MiniDiscs was limited only to Sony artists. Setbacks aside, it would be just a matter of
time before the technology became commonplace, cheaper, and more readily
available, right? Wrong, because it soon
faced competition that completely erased the MiniDisc from the equation.
Much
like the Nintendo DS completely overshadowed the nifty Game Boy Micro, the
MiniDisc was left in the dust when a certain company based in Cupertino
released an MP3 device that shook the nation.
That’s right: Apple’s iPod entered the scene and stole the show, which
was terrible timing for the failing MiniDisc.
To make matters worse, the CD-R lowered in price enough to become a
better alternative than the MiniDisc, effectively dooming the format for
good. Strangely enough, there was enough
of a cult following for Sony to continue selling the MiniDisc and its accessories
all the way up to September 2011. At
that date, the format bid the world farewell.
References:
Faulkner,
J. (2012, September 24). MiniDisc, the forgotten format. Retrieved May 25,
2015, from http://www.theguardian.com/music/musicblog/2012/sep/24/sony-minidisc-20-years
Parsons,
J. (2013, February 1). MiniDisc: The format that failed. Retrieved May 25,
2015, from http://www.t3.com/news/minidisc-the-format-that-failed
Peckham,
M. (2013, February 4). The Ides of March: Farewell, Sony MiniDisc Player.
Retrieved May 25, 2015, from http://techland.time.com/2013/02/04/the-ides-of-march-farewell-sony-minidisc-player/
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